Heroes · Earth

Thorne

A wall does not ask how many are coming.

In-game animationThorne
KnightEarth

Base attributes

HP
610
ATK
25
ATK/s
1.15
MOVE
92

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A granite-armored gate captain who turns every step forward into a barricade, trading speed for brutal staying power.

Thorne was commander of a moving fortress in a world where cities crawled across poisoned plains on stone legs. When his citadel's heart-engine failed, he ordered the civilians inside and walked out alone to hold the breach. The summoning caught him beneath a rain of siege bolts. He arrived with his shield still raised and asked only one question: where is the gate?

Origin

  • A fortress-world of walking cities and poisoned horizons.

Game guide

Skills & abilities

Active · 8 s cooldown

Stonewake Charge

Drive the shield into the front rank and churn the ground, slowing the enemy advance.

Passive

Granite Stance

Trade speed for a denser front line.

Passive

Fortress Rhythm

Measured shieldwork turns blocked pressure into cleaner counter swings.

Passive

Locked Gate

A shield-rooted block chance that keeps the line from folding.

Active · 12 s cooldown

Quake Verdict

Bring the shield down hard enough to crack the packed front line.

Passive

Citadel Heart

Below half health, Thorne remembers the failing heart-engine and refuses to stop.

Passive

Siege Tax

Anything that breaks against the wall is added to the supply ledger.

Passive

Breach Mender

Every surviving breach teaches the next barricade where to stand.

Active · 18 s cooldown

Last Bastion

Anchor the party behind a final slab of living stone — the advance all but stops against it.

Passive

Gate That Walks

The capstone: a tank who advances without ever opening the road behind him — allies take -4% damage per level while Thorne stands (caps at -12%).

Passive

Shield Root

Plant the shield so deeply that every next hit has less room to move him.

Active · 9 s cooldown

Paving Crush

A compact shield strike that keeps single targets honest between larger quakes.

Passive

Boltbreak

Turns incoming pressure into a cleaner, harder counter rhythm.

Passive

Street by Street

Orderly advances waste less ground and recover more from every broken push.

Active · 13 s cooldown

Murder Hole

Force the front rank into a narrow breach where the party can punish every step.

Passive

Cornerstone

The first stone of a better wall is always the one that refuses to crack.

Active · 16 s cooldown

Slabfall

Drop a city-slab across the enemy approach and leave the packed line broken.

Passive

Engine Warden

Guarding the heart-engine teaches him to keep himself and the march moving.

Passive

Unmoving Law

A late defensive doctrine for boss waves that try to erase the front line.

Passive

City on Shoulders

The true capstone: Thorne carries the gate, the road, and everyone behind it.

Active · 18 s cooldown

Marching Rampart

Give every living ally a barrier absorbing 2.4× Thorne's ATK (+12% at rank 2) for 6s. Stronger barriers replace weaker pools; pools do not stack. Cooldown 18s.

Passive

Load-bearing Stone

At 40% HP or less, take 8% less damage per rank (16% at rank 2).

Passive

Living Citadel

While Thorne is alive, other allies take 12% less damage. This does not protect Thorne; combined guardian auras cap at 30%.

Active · 18 s cooldown

Breach Impact

Hit the front foe for 3.5× ATK (+12% at rank 2) and up to two nearby foes for 60% of that hit. Cooldown 18s.

Passive

Cracked Foundations

At 40% HP or less, deal 10% more damage per rank (20% at rank 2).

Passive

Rubble Rebound

Reflect 20% of damage taken back to the attacker. Reflection cannot trigger another reflection; combined reflection caps at 75%.

Active · 17 s cooldown

Broken Approach

Reduce front foes' movement speed to 45% for 6s (+8% duration at rank 2). Deals no damage. Cooldown 17s.

Passive

Advance by Breach

After Thorne gets a kill, gain 6% attack speed per rank (12% at rank 2) for 4s.

Passive

Siege Finisher

Deal 16% more damage to foes at 35% HP or less.