Heroes · Fire

Creed

It only hurts until I stop caring.

In-game animationCreed
BerserkerFire

Base attributes

HP
470
ATK
35
ATK/s
1.1
MOVE
104

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A scarred axeman who wades into the thickest of it, hitting harder the worse the wound, mending himself on the blood he spills.

Creed fought in the pit-wars of a dying world, where the crowd paid to watch champions kill each other and the losers fed the fire. He won so many nights that the rage stopped switching off — it lived in him now, a banked coal that flared brighter the more he bled, until pain read to him like fuel instead of warning. He had no kingdom to defend and no cause to die for, only the certainty that he would die swinging. The summoning gave him something new and almost frightening: a line worth holding, and people behind it.

Origin

  • A pit-war world that sold death as a spectacle.

Game guide

Skills & abilities

Active · 6 s cooldown

Reckless Swing

A wild overhead chop that hits hard and leaves him wide open — and he does not care.

Passive

Bloodthirst

Every wound he opens mends one of his own.

Passive

Rage

Below half health the banked coal roars: he deals up to +35% damage the more he bleeds (+7%/lvl).

Active · 11 s cooldown

Cleave

One swing through several bodies, splashing fire across the front of the pack.

Passive

Thick Hide

Scar over scar until the blows stop mattering much.

Active · 12 s cooldown

Pit Roar

A furnace-loud bellow that makes the front ranks hesitate before closing.

Passive

Ember Veins

Blood runs hot enough to keep wounds closing under pressure.

Active · 9 s cooldown

Skullsplitter

A short-cooldown breaker that gives Creed reliable single-target pressure.

Passive

Blood Price

A foe below 35% HP owes a blood price: he deals up to +35% damage to the wounded (+7%/lvl).

Passive

Ashguard

Charred scars harden into practical armor.

Passive

Furnace Heart

Sustain branch payoff for parties that use Creed as a second front-liner.

Active · 13 s cooldown

Rampage

A rolling chain of strikes that turns one opening into several.

Active · 20 s cooldown

No Surrender

Burn pain into momentum, restoring wounded allies through sheer refusal to fall.

Active · 15 s cooldown

Earthsplitter

Bury the axe in the ground hard enough to throw fire through the enemy line.

Passive

Warpath

Momentum becomes defense when the berserker controls where the fight happens.

Passive

Kindling Wounds

The lower the war drags him, the more each hit feeds the next one.

Active · 18 s cooldown

Final Arena

Drop all guard and hammer one target as if the whole arena is watching.

Passive

Unbroken Giant

Defensive late-tree payoff: Creed stays upright when the real boss damage starts.

Passive

Undying Wrath

Below 40% HP, wrath hardens into up to 12% damage reduction (+6%/level) while every hit mends him.

Passive

Pyrebound Champion

The berserker capstone: enough offense to matter, enough bulk to survive using it.

Active · 17 s cooldown

Banked Ember

Restore 2.8× Creed's ATK as own HP (+12% at rank 2), limited to missing HP. Cooldown 17s.

Passive

Scarred Patience

At 45% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

Coal Refuses Ash

Once per fight, survive a lethal hit at 1 HP and restore 18% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 19 s cooldown

Furnace Sweep

Hit the front foe for 3.8× ATK (+12% at rank 2) and up to 3 nearby foes for 55% of that hit. Cooldown 19s.

Passive

Stoked Rage

At 50% HP or less, deal 8% more damage per rank (up to 16%). The bonus ends above that threshold.

Passive

Pit Momentum

After the owner gets a kill, gain 18% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.

Active · 18 s cooldown

Cinder Brand

Mark the front foes to take 25% more damage for 7s (+8% duration at rank 2). Deals no damage itself. Cooldown 18s.

Passive

Fresh Wound

The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.

Passive

Ashen Finish

Deal 20% more damage to foes at 30% HP or less.