Heroes · Water

Maelle

The tide pulls before the arrow lands.

In-game animationMaelle
ArcherWater

Base attributes

HP
255
ATK
24
ATK/s
1.75
MOVE
93

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A sea-glass marksman whose arrows mark the front line for the party's focus fire and drown its advance in cold undertow.

Maelle hunted on the roofs of a drowned archipelago, where whole districts surfaced for an hour at low tide and vanished again by dusk. She learned to read water the way others read wind: where it would pull, where it would break, where it would hide a shot. The veil took her as a tidal gate collapsed behind her. She has not forgiven the sea, but she still knows how to command it.

Origin

  • A drowned archipelago where cities lived by the hour of the tide.

Game guide

Skills & abilities

Active · 7 s cooldown

Tidepin Shot

Fire a water-weighted arrow that pins the lead enemy in a dragging undertow.

Passive

Current Reader

Read the fight like surf and loose into the gap before it forms.

Passive

Seaglass Fletching

Glass-edged arrows cut clean and catch the light.

Active · 10 s cooldown

Riptide Line

Drag the front ranks out of formation on a riptide — caught in the open, they take bonus damage from the whole party.

Passive

Low-Tide Cache

Knows what the battlefield reveals after the wave pulls back.

Active · 12 s cooldown

Rainline Volley

Arc a curtain of cold arrows into every enemy trying to cross the line.

Passive

Salt Blood

Pain sharpens like brine in the wound.

Passive

Drowned Horizon

The farther the shot, the harder the tide behind it hits.

Active · 16 s cooldown

Breakwater Barrage

A wide barrage that turns a crowded wave into wreckage.

Passive

Tidewalker

Moves with the pull of battle instead of against it.

Passive

Reef Sight

Read the hidden reef before the wave breaks over it.

Passive

Harbor Angle

A low, patient stance turns clean water into cleaner shots.

Active · 9 s cooldown

Undertow Shear

Cut a target loose from its footing with a fast shearing current.

Passive

Saltglass Map

The map only appears after the water drains away.

Passive

Whitecap Pace

Every kill is a wave crest — she fires faster while the tide keeps rising.

Active · 14 s cooldown

Moonpull

Drag the enemy line into a bad tide — while the moon holds them there, everything hits them harder and longer.

Active · 13 s cooldown

Glassrain

A falling scatter of seaglass arrows that punishes clustered waves.

Passive

Ebb and Aim

Every retreating wave leaves one better firing line behind it.

Active · 20 s cooldown

Shipbreaker Draw

Draw the bow like a tide gate failing and smash the front of the wave apart.

Passive

Lowmoon Sniper

The first hit on each enemy deals up to +24% damage (+12%/level).

Active · 18 s cooldown

Seaglass Lance

Hit the selected foe for 4.1× ATK (+12% at rank 2). Cooldown 18s.

Passive

First Crest

The owner's first hit on each foe deals 9% more damage per rank (up to 18%). Later hits do not repeat it; each new foe has its own opening.

Passive

Shoreline Finish

Deal 22% more damage to foes at 30% HP or less.

Active · 18 s cooldown

Five Breaking Crests

Hit the front foe for 3.2× ATK (+12% at rank 2) and up to 4 nearby foes for 50% of that hit. Cooldown 18s.

Passive

Storm at Her Back

At 55% HP or less, deal 7% more damage per rank (up to 14%). The bonus ends above that threshold.

Passive

Following Current

After the owner gets a kill, gain 18% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.

Active · 18 s cooldown

Returning Tide

Restore 2.8× maelle's ATK as own HP (+12% at rank 2), limited to missing HP. Cooldown 18s.

Passive

Brace Against the Surf

At 45% HP or less, take 10% less damage per rank (up to 20%). The reduction ends above that threshold.

Passive

Carry the Chase

After the owner gets a kill, gain 14% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.