Heroes · Physical

Sable

You never see the blade that matters.

In-game animationSable
RoguePhysical

Base attributes

HP
300
ATK
26
ATK/s
1.85
MOVE
116

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A lithe cutpurse who slips between bodies and opens throats from the blind side, trading armor for footwork and a wicked pair of daggers.

Sable was raised in the sunless underclave of a drowned city, where the guilds taught one trade — taking what isn't offered — and graded it in blood. He was the best knife of a bad generation, the one sent when a job had to leave no witness and no question. He had finally bought his way out, one last coin paid, when the veil opened under his feet like a trapdoor. He arrived already moving, because in his world the ones who stopped to look around were the ones who died.

Origin

  • A sunless underclave beneath a city the sea had taken.

Game guide

Skills & abilities

Active · 6 s cooldown

Backstab

Slip to the blind side and bury both daggers for heavy burst damage.

Passive

Evasion

Footwork over armor — never be where the blow lands.

Passive

Poisoned Blades

Edges kept wet with something unkind — wounds keep paying out.

Active · 9 s cooldown

Shadowstep

Blink through the line and gut the most dangerous enemy where it stands.

Passive

Deadly Precision

Every cut aimed at the seam in the armor, the gap in the guard.

Active · 12 s cooldown

Smoke Bomb

Blind the front pack with black powder, slowing their push while Sable repositions.

Active · 10 s cooldown

Kidney Shot

A low, cruel cut from a poisoned blade — the wound won't close, bleeding the front pack out over time.

Active · 13 s cooldown

Fan of Knives

Spin through the press and open every throat within reach at once.

Passive

Garrote

Close work turns control into sustain.

Passive

Vanish

Leaving sight makes the next entry faster and sharper.

Passive

Night Market

A rogue knows what is worth taking after the fight ends.

Active · 18 s cooldown

Assassinate

The capstone strike: one perfect cut that ends nearly anything outright.

Active · 15 s cooldown

Blade Dance

Keep moving through the pack, turning every dodge into another cut.

Passive

Red Ledger

Every contract is recorded; every reward is collected — a name below 40% HP is already crossed out (+13% damage per level, caps at +40%).

Active · 8 s cooldown

Quicksilver

A fast repeat strike that keeps Sable's damage moving between larger cooldowns.

Active · 20 s cooldown

No Witnesses

A late-tree room clear for when subtlety has already failed — few targets, no survivors.

Passive

Artery Map

Sable remembers exactly where each body opens — his first cut into any foe lands there.

Passive

Thousand Cuts

A kill starts a 4s flurry with up to +14% attack speed (+7%/level); the next body feeds the rhythm.

Passive

Master of Knives

The precision branch capstone: fewer wasted cuts, heavier criticals.

Passive

Exit Wound

The final assassin payoff: damage and sustain for melee risk.

Active · 18 s cooldown

Blindside Verdict

Prefer a living enemy healer, otherwise the backline. Hit the selected foe for 4.2× ATK (+12% at rank 2). Cooldown 18s.

Passive

Clean Opening

The owner's first hit on each foe deals 12% more damage per rank (up to 24%). Later hits do not repeat it; each new foe has its own opening.

Passive

No Second Cut

Deal 22% more damage to foes at 30% HP or less.

Active · 17 s cooldown

Venom Thread

Mark the front foes for 7s. Each tick deals 2.4× ATK × 0.35 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 17s.

Passive

Patient Footwork

At 40% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

Last Antidote

Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 17 s cooldown

Knives in Transit

Multiply own attack speed by 1.35 for 5s (+0.4s at rank 2). Recasts refresh; the buff does not stack. Cooldown 17s.

Passive

Unseen Entry

The owner's first hit on each foe deals 8% more damage per rank (up to 16%). Later hits do not repeat it; each new foe has its own opening.

Passive

Slipstream Cut

After the owner gets a kill, gain 16% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.