Heroes · Shadow

Riven

Nothing the dark hides stays hidden from me.

In-game animationRiven
ArcherShadow

Base attributes

HP
320
ATK
26
ATK/s
1.35
MOVE
94

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A black-haired tracker with eyes the color of a coal that won't die, loosing heavy crossbow bolts and loosing the spectral hound that hunts at her side.

Riven came up on a blighted frontier where the wood itself had turned — game that walked on the wrong number of legs, things that watched back from the tree line. She learned to track what shouldn't leave tracks, to read the shadow instead of the spoor, and the wild marked her for it: black hair gone darker still, eyes lit a steady ember-red that catches the smallest movement. A hound died beside her on her last hunt and didn't quite leave; it pads at her heel now, half-shadow, baring teeth at what only the two of them can see. The summoning pulled her across mid-stalk, bow half-drawn — so she did the sensible thing and finished the draw.

Origin

  • A blighted frontier where the wilds had begun to hunt back.

Game guide

Skills & abilities

Active · 7 s cooldown

Piercing Bolt

Loose a heavy bolt that punches through the front rank for big single-target damage.

Passive

Keen Eye

The first bolt into priority prey hits for up to 45% bonus damage (+9%/lvl).

Active · 16 s cooldown

Shadow Hound

Call the spectral hound to the field — it sprints ahead and savages the enemy backline.

Passive

Camouflage

Stillness between shots becomes speed when it counts.

Active · 10 s cooldown

Hunter's Mark

Brand the front pack with a tracker's sigil — marked prey takes heavy bonus damage from the WHOLE party until it fades.

Passive

Pack Bond

Hunter and hound fight as one — both hit harder.

Active · 12 s cooldown

Snareline

Hook the front ranks with wire and shadow, slowing their advance into the kill zone.

Passive

Heartseeker

Marked targets teach her where the next bolt should land.

Passive

Umbral Reload

The hound lunges first, giving Riven the heartbeat she needs to reload cleanly.

Active · 13 s cooldown

Rapid Volley

Empty the quiver in a fan of bolts, spraying the whole front of the pack.

Passive

Kill Trail

Each clean takedown reveals the next path through the fight and the field's better spoils.

Active · 22 s cooldown

Houndmaster's Call

Whistle the pack's alpha into the fight — a bigger, meaner hound that hunts beside the first.

Active · 14 s cooldown

Nightfall Ambush

Spring the trap after the enemy commits, bursting shadow bolts across the crowded line.

Passive

Ghost Fletching

Bolts pass through half-seen angles and strike with impossible weight.

Active · 18 s cooldown

Red-Eye Execution

Wait for the one exposed heartbeat, then end the highest-value target.

Passive

Long Hunt

Riven turns drawn-out farming routes into cleaner growth and steadier shots.

Active · 18 s cooldown

Eclipse Volley

A black-feathered storm that deletes the front pack before it can spread.

Passive

Deathless Companion

The hound's presence steadies the hunt and keeps Riven fighting through attrition.

Passive

Apex Predator

The capstone hunt: nothing on the field outranks her.

Passive

Frontier Legend

Every kill opens a 4s hunt window with up to +10% attack speed (+5%/level).

Active · 21 s cooldown

Fang Through Iron

Hit the selected foe for 4.5× ATK (+12% at rank 2). Cooldown 21s.

Passive

Scent of the Opening

The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.

Passive

Last Fang

Deal 25% more damage to foes at 25% HP or less.

Active · 20 s cooldown

Packfire

Hit the front foe for 3.3× ATK (+12% at rank 2) and up to 3 nearby foes for 60% of that hit. Cooldown 20s.

Passive

Cornered Hunter

At 50% HP or less, deal 8% more damage per rank (up to 16%). The bonus ends above that threshold.

Passive

Follow the Pack

After the owner gets a kill, gain 14% attack speed for 6s. Further kills refresh the duration; the bonus does not stack.

Active · 19 s cooldown

Quarry in the Jaws

Mark the front foes to take 40% more damage for 7s (+8% duration at rank 2). Deals no damage itself. Cooldown 19s.

Passive

Hold the Trail

At 35% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

Hound Stands Watch

Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.