Piercing Bolt
Loose a heavy bolt that punches through the front rank for big single-target damage.
Isekai VanguardHeroes · Shadow
Nothing the dark hides stays hidden from me.

Base values before level scaling and combat bonuses. Actual battle attributes can differ.
A black-haired tracker with eyes the color of a coal that won't die, loosing heavy crossbow bolts and loosing the spectral hound that hunts at her side.
Riven came up on a blighted frontier where the wood itself had turned — game that walked on the wrong number of legs, things that watched back from the tree line. She learned to track what shouldn't leave tracks, to read the shadow instead of the spoor, and the wild marked her for it: black hair gone darker still, eyes lit a steady ember-red that catches the smallest movement. A hound died beside her on her last hunt and didn't quite leave; it pads at her heel now, half-shadow, baring teeth at what only the two of them can see. The summoning pulled her across mid-stalk, bow half-drawn — so she did the sensible thing and finished the draw.
Game guide
Loose a heavy bolt that punches through the front rank for big single-target damage.
The first bolt into priority prey hits for up to 45% bonus damage (+9%/lvl).
Call the spectral hound to the field — it sprints ahead and savages the enemy backline.
Stillness between shots becomes speed when it counts.
Brand the front pack with a tracker's sigil — marked prey takes heavy bonus damage from the WHOLE party until it fades.
Hunter and hound fight as one — both hit harder.
Hook the front ranks with wire and shadow, slowing their advance into the kill zone.
Marked targets teach her where the next bolt should land.
The hound lunges first, giving Riven the heartbeat she needs to reload cleanly.
Empty the quiver in a fan of bolts, spraying the whole front of the pack.
Each clean takedown reveals the next path through the fight and the field's better spoils.
Whistle the pack's alpha into the fight — a bigger, meaner hound that hunts beside the first.
Spring the trap after the enemy commits, bursting shadow bolts across the crowded line.
Bolts pass through half-seen angles and strike with impossible weight.
Wait for the one exposed heartbeat, then end the highest-value target.
Riven turns drawn-out farming routes into cleaner growth and steadier shots.
A black-feathered storm that deletes the front pack before it can spread.
The hound's presence steadies the hunt and keeps Riven fighting through attrition.
The capstone hunt: nothing on the field outranks her.
Every kill opens a 4s hunt window with up to +10% attack speed (+5%/level).
Hit the selected foe for 4.5× ATK (+12% at rank 2). Cooldown 21s.
The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.
Deal 25% more damage to foes at 25% HP or less.
Hit the front foe for 3.3× ATK (+12% at rank 2) and up to 3 nearby foes for 60% of that hit. Cooldown 20s.
At 50% HP or less, deal 8% more damage per rank (up to 16%). The bonus ends above that threshold.
After the owner gets a kill, gain 14% attack speed for 6s. Further kills refresh the duration; the bonus does not stack.
Mark the front foes to take 40% more damage for 7s (+8% duration at rank 2). Deals no damage itself. Cooldown 19s.
At 35% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.
Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.