Heroes · Light

Lyra

The last light before the dawn.

In-game animationLyra
PriestLight

Base attributes

HP
240
ATK
16
ATK/s
1.18
MOVE
84

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A quiet cleric haloed in warm light, mending the party's wounds between the enemy's blows.

Lyra served at a temple in a world where faith was a tangible force — where a prayer, said true, could close a wound or hold back the dark. She was no warrior, only the one who waited at the back of every battle to bring the wounded home. Summoned alongside strangers into a fight not her own, she does the only thing she has ever done: she keeps them standing, one mending light at a time.

Origin

  • A temple-world where devotion itself could heal.

Game guide

Skills & abilities

Active · 8 s cooldown

Sanctuary

Bathe the party in light, healing a burst of HP and blunting incoming damage.

Passive

Blessing

An aura that fortifies the faithful.

Passive

Radiance

Light reveals what is worth taking.

Active · 7 s cooldown

Mending Light

Patch the most wounded ally between enemy attack cycles.

Passive

Warding Hymn

Excess healing becomes a ward, converting up to 45% (+15%/lvl) into a shield.

Passive

Sunlit Tithe

A small economy branch for idle farming parties.

Active · 12 s cooldown

Consecrated Ground

Turn the battlefield itself into a healing zone for long waves — and burn away hexes, chills, and venoms as it heals.

Active · 18 s cooldown

Revival Prayer

The great prayer: one enormous surge of mending that pulls a dying push back from the brink.

Passive

Saint's Mandate

Turns support investment into party tempo.

Passive

Devotion

Daily rites that quietly harden the whole party.

Active · 8 s cooldown

Dawnspear

Condense the morning light into a lance — the Priest's answer when healing isn't needed.

Active · 16 s cooldown

Battle Litany

A marching verse that rallies the whole party — every ally hits noticeably harder for a few breaths.

Passive

Zealot's Spark

Conviction, when it burns hot enough, can wound.

Passive

Martyr's Exchange

Pain offered up comes back as grace.

Active · 13 s cooldown

Veil of Faith

Drape the party in a shimmering veil that soaks the worst of the next assault before it touches skin.

Active · 12 s cooldown

Smiting Halo

A ring of judgement light flares outward from the Priest, searing everything it crosses.

Passive

Lightwell

A standing well of light that catches every drop of spilled mending and holds it as a ward.

Active · 16 s cooldown

Judgement Choir

A capstone hymn that heals the party and sears everything standing on hallowed ground.

Passive

Halo of Plenty

The capstone blessing: providence follows the faithful.

Passive

Providence

Once per fight, prevent one ally's lethal hit and restore up to 20% max HP (+10%/level).

Active · 18 s cooldown

Emergency Rite

A focused rescue that restores the most wounded ally before the next hit lands.

Active · 20 s cooldown

Choir of Mercy

A short hymn raises a finite ward over the party, buying time without endless healing.

Passive

Last Light

When rescue is spent, Lyra's remaining allies strike with steadier resolve.

Active · 16 s cooldown

Dawnward Rescue

Restore 4.2× lyra's ATK to the living ally with the lowest HP percentage (+12% at rank 2), limited to missing HP. Cooldown 16s.

Passive

Light Beyond the Wound

Add 10% excess-healing conversion per rank (up to 20% from this skill). Overheal wards cap at 30% of the recipient's max HP, or a higher learned cap. Combined conversion caps at 100%.

Passive

One More Dawn

Add 18% max-HP recovery to the owner's once-per-fight party rescue (combined recovery up to 100%). A rescued ally cannot chain lethal saves. Requires a living owner with an unused rescue.

Active · 19 s cooldown

Wings Over the Line

Shield every living ally for 3.2× ATK (+12% at rank 2) for 8s. Recasts retain the larger pool and longer duration; shields do not stack. Cooldown 19s.

Passive

Stand in Her Light

While the owner lives, other allies take 4% less damage per rank (up to 8% from this skill). Does not protect the owner. Combined aura mitigation caps at 30%.

Passive

Dawn Held in Reserve

Add 20% excess-healing conversion per rank (up to 20% from this skill). Overheal wards cap at 30% of the recipient's max HP, or a higher learned cap. Combined conversion caps at 100%.

Active · 18 s cooldown

Dawnlit Chorus

Living allies deal 24% more damage for 6s (+8% duration at rank 2). Recasts retain the stronger bonus and longer window; bonuses do not stack. Cooldown 18s.

Passive

A Hand Before the Blow

At 40% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

Light Kept Burning

Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.