Meteor
Call down a meteor that detonates across up to eight enemies.
Isekai VanguardHeroes · Fire
Flame that remembers every spell.

Base values before level scaling and combat bonuses. Actual battle attributes can differ.
A spellcaster wreathed in restless embers, hurling bolts of fire that burst across a crowd of enemies at once.
In Renon's world, magic was no mystery but a discipline — measured, written, examined in the high towers of an arcane academy. She was its sharpest student, the one who treated fire like an equation she had already solved. The summoning tore her from her examinations and dropped her into a war her formulas never accounted for; she is busy, with great delight, rewriting them.
Game guide
Call down a meteor that detonates across up to eight enemies.
The first meteor-burn against each foe flares for up to 60% bonus damage (+12%/lvl).
When a foe falls below 45% HP, arcane force adds up to 25% damage (+5%/lvl).
Lash molten chains across the front rank — bound in cooling slag, their advance crawls.
Small sparks become lethal once the wave is burning.
Ash and heat blunt stray ranged hits.
A late-tree area burst for stages that flood the field.
The first strike against any foe is an equation she has already solved — it lands with the full proof.
A safer sustained-casting branch for long boss waves.
Small flames, carefully fed.
The air shimmers — casts slip out faster than eyes can track.
A cracking whip of fire that scores the front rank's guard open — everything bites deeper while the scorch lasts.
Every burn is a lesson, carefully recorded.
Each spark of a fading foe drifts back to feed the caster.
Sear clinging embers into the front rank that keep burning long after the cast — steady fire damage over time.
Open a furnace door of focused flame in a straight line across the field.
Conjure a wisp of living fire that pelts whatever the Sorcerer is facing.
A lingering cinderfall that blankets the whole field — wide, thin, and everywhere at once.
Once per fight, a lethal hit rekindles Renon with up to 30% max HP (+10%/level).
Brand a priority target so the next burst window cannot be ignored.
Hit the front foe for 5.2× ATK (+12% at rank 2) and up to 5 nearby foes for 75% of that hit. Cooldown 18s.
The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.
After the owner gets a kill, gain 16% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.
Mark the front foes for 8s. Each tick deals 2.6× ATK × 0.35 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 17s.
Deal 8% more damage per rank (up to 16%) to foes at 40% HP or less.
Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.
Mark the front foes to take 35% more damage for 7s (+8% duration at rank 2). Deals no damage itself. Cooldown 19s.
At 40% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.
Deal 18% more damage to foes at 35% HP or less.
Call down a slow-burning star that rewards long boss windows.