Heroes · Wind

Soren

What the wind carries never misses.

In-game animationSoren
ArcherWind

Base attributes

HP
250
ATK
19
ATK/s
1.8
MOVE
89

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A lean elf hunter who never stops moving, loosing arrow after arrow that curve unnaturally toward whatever drew their eye.

Soren grew up in the deep forests of another world, where the wind was a living thing that taught those who listened. They learned to read its breath, to let it nudge each shaft true around branch and stone. Summoned far from any tree they knew, Soren found the wind here answers all the same — and so, far from home, the hunt simply continues.

Origin

  • An endless wildwood where the wind spoke to those who listened.

Game guide

Skills & abilities

Active · 5 s cooldown

Rapid Volley

Loose a quick burst into the nearest target line.

Passive

Eagle Eye

The first arrow into each fresh target finds a gap, dealing up to 50% bonus damage (+10%/lvl).

Passive

Fleet Footed

Never stops moving, never stops firing.

Active · 7 s cooldown

Pinning Shot

Skewer the lead enemies and slow their advance before they reach the backline.

Passive

Marked Quarry

Focus fire improves sustained boss damage.

Active · 9 s cooldown

Storm Quiver

Charge arrows with gale force for a short multi-shot window.

Passive

Trailcraft

Better routes mean cleaner clears and fewer wasted spoils.

Active · 12 s cooldown

Piercing Gale

A charged shot that punches through the line when enemies stack up.

Passive

Predator Rhythm

The haste branch for high-crit archer builds.

Passive

Keen Quiver

Every arrowhead honed before the march.

Passive

Windreader

Reads the gusts between shots — every kill hands the wind a faster rhythm to carry.

Active · 10 s cooldown

Galeheart Volley

Sweep the whole line with a fan of wind-driven arrows.

Active · 9 s cooldown

Tailwind

Ride a sudden gust — a short window of furious firing speed.

Passive

Hunter's Vigor

Field dressing between volleys keeps the hunt going.

Active · 8 s cooldown

Seeker Gale

Loose an arrow that rides the wind itself, bending mid-flight to find its mark.

Active · 10 s cooldown

Barbed Quarrel

Leave a barb in the wound; every following hit tears it wider.

Passive

Bounty Tracker

Knows which quarry carries the heaviest purse — and where to put the arrow.

Active · 14 s cooldown

Skypiercer

Arc a whole sheaf of arrows above the field and let them fall as one.

Passive

Apex Hunter

The capstone instinct: nothing outruns the shot.

Active · 16 s cooldown

Tempest Pursuit

A wind-guided shot hunts the enemy backline instead of feeding the front wall.

Active · 20 s cooldown

Needle Through the Gale

Hit the selected foe for 4.3× ATK (+12% at rank 2). Cooldown 20s.

Passive

Clear First Line

The owner's first hit on each foe deals 12% more damage per rank (up to 24%). Later hits do not repeat it; each new foe has its own opening.

Passive

Quarry Falls

Deal 22% more damage to foes at 25% HP or less.

Active · 20 s cooldown

Four Winds Crossing

Hit the front foe for 3.4× ATK (+12% at rank 2) and up to 3 nearby foes for 55% of that hit. Cooldown 20s.

Passive

Under Pressure

At 55% HP or less, deal 7% more damage per rank (up to 14%). The bonus ends above that threshold.

Passive

Tailwind Chase

After the owner gets a kill, gain 16% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.

Active · 18 s cooldown

Windmarked Hunt

Prefer the living enemy backline. Hit the selected foe for 3.8× ATK (+12% at rank 2). Cooldown 18s.

Passive

Keep Moving

At 45% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

Long Pursuit

Deal 16% more damage to foes at 40% HP or less.

Passive

Tempest Cache

Every kill opens a 5s tempest window with up to +12% attack speed (+6%/level).