Rapid Volley
Loose a quick burst into the nearest target line.
Isekai VanguardHeroes · Wind
What the wind carries never misses.

Base values before level scaling and combat bonuses. Actual battle attributes can differ.
A lean elf hunter who never stops moving, loosing arrow after arrow that curve unnaturally toward whatever drew their eye.
Soren grew up in the deep forests of another world, where the wind was a living thing that taught those who listened. They learned to read its breath, to let it nudge each shaft true around branch and stone. Summoned far from any tree they knew, Soren found the wind here answers all the same — and so, far from home, the hunt simply continues.
Game guide
Loose a quick burst into the nearest target line.
The first arrow into each fresh target finds a gap, dealing up to 50% bonus damage (+10%/lvl).
Never stops moving, never stops firing.
Skewer the lead enemies and slow their advance before they reach the backline.
Focus fire improves sustained boss damage.
Charge arrows with gale force for a short multi-shot window.
Better routes mean cleaner clears and fewer wasted spoils.
A charged shot that punches through the line when enemies stack up.
The haste branch for high-crit archer builds.
Every arrowhead honed before the march.
Reads the gusts between shots — every kill hands the wind a faster rhythm to carry.
Sweep the whole line with a fan of wind-driven arrows.
Ride a sudden gust — a short window of furious firing speed.
Field dressing between volleys keeps the hunt going.
Loose an arrow that rides the wind itself, bending mid-flight to find its mark.
Leave a barb in the wound; every following hit tears it wider.
Knows which quarry carries the heaviest purse — and where to put the arrow.
Arc a whole sheaf of arrows above the field and let them fall as one.
The capstone instinct: nothing outruns the shot.
A wind-guided shot hunts the enemy backline instead of feeding the front wall.
Hit the selected foe for 4.3× ATK (+12% at rank 2). Cooldown 20s.
The owner's first hit on each foe deals 12% more damage per rank (up to 24%). Later hits do not repeat it; each new foe has its own opening.
Deal 22% more damage to foes at 25% HP or less.
Hit the front foe for 3.4× ATK (+12% at rank 2) and up to 3 nearby foes for 55% of that hit. Cooldown 20s.
At 55% HP or less, deal 7% more damage per rank (up to 14%). The bonus ends above that threshold.
After the owner gets a kill, gain 16% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.
Prefer the living enemy backline. Hit the selected foe for 3.8× ATK (+12% at rank 2). Cooldown 18s.
At 45% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.
Deal 16% more damage to foes at 40% HP or less.
Every kill opens a 5s tempest window with up to +12% attack speed (+6%/level).