Heroes · Shadow

Vesper

Every spell leaves a shadow. Mine answers back.

In-game animationVesper
SorcererShadow

Base attributes

HP
205
ATK
34
ATK/s
0.82
MOVE
82

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A void astronomer who folds starlight into black sigils, crushing clustered enemies with slow, exact catastrophes.

Vesper charted a sky that had no sun, only wounds where stars used to be. Her academy called it astronomy; her rivals called it heresy. She proved both correct when she learned to make the empty places move. The summoning interrupted her final lecture, leaving half a theorem burning on the wall. She intends to finish it on the battlefield.

Origin

  • A nightbound academy built beneath a sky of missing stars.

Game guide

Skills & abilities

Active · 9 s cooldown

Null Star

Collapse a black star over the front pack for heavy area damage.

Passive

Wound Astronomy

Study the missing stars and turn absence into force.

Active · 12 s cooldown

Event Horizon

Collapse a gravity well at the point the line bends inward — everything caught is crushed open, taking bonus damage until the well dissipates.

Passive

Blackboard Proof

Every battle is another theorem solved in enemy blood.

Passive

Light Debt

Damaged enemies owe the dark what the stars already lost.

Active · 8 s cooldown

Gravity Needle

Compress a sigil into a single precise puncture against priority targets.

Passive

Umbra Engine

The slower the sky appears, the faster her hands move.

Active · 17 s cooldown

Starless Rain

Drop a dead constellation across the wave.

Passive

Heretic Chair

A little notoriety makes grants, relics, and spoils easier to justify.

Passive

Final Theorem

The capstone proof: all light falls inward eventually.

Passive

Negative Space

The part of the spell that is missing is where the force gathers.

Active · 10 s cooldown

Inkfall

Let a black equation drip through the front line and keep burning after impact.

Passive

Silent Observatory

Quiet study turns long clears into cleaner growth.

Active · 12 s cooldown

Parallax Cut

Strike from two impossible angles and make the wounded line pay its debt faster.

Passive

Dark Matter Notes

Her marginalia weighs more than most spells.

Active · 15 s cooldown

Orbit Collapse

Drag clustered enemies through one tightening orbit — few escape it, and none escape whole.

Passive

Grant Theft

A disputed chair still knows how to fund an expedition.

Active · 20 s cooldown

Zero-Light Lecture

A complete lecture in destructive astronomy, delivered as falling night.

Passive

Black Sun Margin

The theorem leaves a margin note: all damage falls inward eventually.

Passive

Collapsing Proof

While at or below 40% HP, damage rises up to +12% (+6%/level).

Active · 20 s cooldown

Starfold Collapse

Hit the front foe for 5.4× ATK (+12% at rank 2) and up to 4 nearby foes for 80% of that hit. Cooldown 20s.

Passive

First Absence

The owner's first hit on each foe deals 9% more damage per rank (up to 18%). Later hits do not repeat it; each new foe has its own opening.

Passive

Closing Orbit

After the owner gets a kill, gain 18% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.

Active · 18 s cooldown

Starless Residue

Mark the front foes for 7s. Each tick deals 2.4× ATK × 0.4 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 18s.

Passive

Fading Light

Deal 8% more damage per rank (up to 16%) to foes at 40% HP or less.

Passive

A Star Remains

Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 19 s cooldown

Still Horizon

Stun the 2 front foes for 2.2s (+8% duration at rank 2). Deals no damage. Cooldown 19s.

Passive

Room in the Dark

At 40% HP or less, take 8% less damage per rank (up to 16%). The reduction ends above that threshold.

Passive

After the Collapse

Deal 20% more damage to foes at 30% HP or less.