Heroes · Shadow

Jinx

I do not steal time. I collect what fools waste.

In-game animationJinx
RogueShadow

Base attributes

HP
285
ATK
30
ATK/s
1.82
MOVE
126

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A clockwork thief who slips between attack beats, marks debts, then collects them with impossible timing.

Jinx came from a city that auctioned minutes of life as currency. The poor sold hours; the rich bought centuries; the thieves stole seconds from the gears between. Jinx was the best of them, until she cracked the grand clock and found something hungry behind it. The summoning saved her from the first bite. She has been stealing time back ever since.

Origin

  • A clockwork city where lifespan was minted, traded, and stolen.

Game guide

Skills & abilities

Active · 6 s cooldown

Debt Mark

Cut a black tally into the nearest target. The collection comes fast.

Passive

Stolen Second

Borrow a heartbeat from the enemy's swing.

Passive

Ledger Knife

Every clean cut enters the book with interest.

Active · 10 s cooldown

Borrowed Breath

Pluck the heartbeat clean out of the front rank's swing — for one stolen moment they freeze mid-motion, stunned, while Jinx slips through.

Passive

Compound Interest

Wounded targets pay more than they borrowed.

Active · 11 s cooldown

Clockhand Flurry

A ring of knife strikes lands like hands around a clock face.

Passive

Black-Market Minute

A stolen minute buys cleaner routes and heavier purses.

Active · 16 s cooldown

Knife at Midnight

Wait for the exact second the target becomes affordable, then collect.

Passive

Escape Clause

Never sign a contract without a way out.

Passive

Grand Clock Heist

The capstone: steal the beat the whole wave was marching to.

Passive

Pocket Watch

Keep one stolen beat ready for the next opening.

Active · 8 s cooldown

Skip Payment

Skip a payment on the clock itself — for a stolen window every strike lands a beat early.

Passive

Fine Print

The smallest clauses carry the sharpest hooks.

Passive

Time Tax

Every wasted second has a market value if you know where to sell it.

Active · 10 s cooldown

Knife Between Ticks

Strike in the space between two clock ticks, before the guard can become a guard.

Active · 12 s cooldown

Past Due

Mark the front rank as overdue; every ally collects harder for a short window.

Active · 15 s cooldown

Minute-Hand Maze

Spin a maze of clock hands through the wave and cut every bad debt at once.

Passive

Lucky Default

When the contract fails, she is somehow the one being paid.

Passive

Thirteenth Hour

A stolen hour that never existed gives her one more opening than the enemy planned for.

Passive

Interest of Years

Every kill collects a debt, opening a 4s window with up to +10% attack speed (+5%/level).

Active · 17 s cooldown

Debt Comes Due

Target the living foe with the lowest HP percentage. Hit the selected foe for 4× ATK (+12% at rank 2). Cooldown 17s.

Passive

First Collection

The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.

Passive

Closing Balance

Deal 20% more damage to foes at 35% HP or less.

Active · 12 s cooldown

Sandglass Arrears

Mark the front foes for 8s. Each tick deals 1.9× ATK × 0.3 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 12s. Recasting consumes the remaining owned mark before applying a fresh mark.

Passive

Late Fee

Deal 10% more damage per rank (up to 20%) to foes at 50% HP or less.

Passive

Time on Credit

Once per fight, survive a lethal hit at 1 HP and restore 10% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 17 s cooldown

Missing Beat

Stun the 2 front foes for 1.6s (+8% duration at rank 2). Deals no damage. Cooldown 17s.

Passive

Borrowed Nerve

At 55% HP or less, deal 7% more damage per rank (up to 14%). The bonus ends above that threshold.

Passive

Stolen Cadence

After the owner gets a kill, gain 18% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.