Debt Mark
Cut a black tally into the nearest target. The collection comes fast.
Isekai VanguardHeroes · Shadow
I do not steal time. I collect what fools waste.

Base values before level scaling and combat bonuses. Actual battle attributes can differ.
A clockwork thief who slips between attack beats, marks debts, then collects them with impossible timing.
Jinx came from a city that auctioned minutes of life as currency. The poor sold hours; the rich bought centuries; the thieves stole seconds from the gears between. Jinx was the best of them, until she cracked the grand clock and found something hungry behind it. The summoning saved her from the first bite. She has been stealing time back ever since.
Game guide
Cut a black tally into the nearest target. The collection comes fast.
Borrow a heartbeat from the enemy's swing.
Every clean cut enters the book with interest.
Pluck the heartbeat clean out of the front rank's swing — for one stolen moment they freeze mid-motion, stunned, while Jinx slips through.
Wounded targets pay more than they borrowed.
A ring of knife strikes lands like hands around a clock face.
A stolen minute buys cleaner routes and heavier purses.
Wait for the exact second the target becomes affordable, then collect.
Never sign a contract without a way out.
The capstone: steal the beat the whole wave was marching to.
Keep one stolen beat ready for the next opening.
Skip a payment on the clock itself — for a stolen window every strike lands a beat early.
The smallest clauses carry the sharpest hooks.
Every wasted second has a market value if you know where to sell it.
Strike in the space between two clock ticks, before the guard can become a guard.
Mark the front rank as overdue; every ally collects harder for a short window.
Spin a maze of clock hands through the wave and cut every bad debt at once.
When the contract fails, she is somehow the one being paid.
A stolen hour that never existed gives her one more opening than the enemy planned for.
Every kill collects a debt, opening a 4s window with up to +10% attack speed (+5%/level).
Target the living foe with the lowest HP percentage. Hit the selected foe for 4× ATK (+12% at rank 2). Cooldown 17s.
The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.
Deal 20% more damage to foes at 35% HP or less.
Mark the front foes for 8s. Each tick deals 1.9× ATK × 0.3 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 12s. Recasting consumes the remaining owned mark before applying a fresh mark.
Deal 10% more damage per rank (up to 20%) to foes at 50% HP or less.
Once per fight, survive a lethal hit at 1 HP and restore 10% max HP. Personal death saves share one trigger; the strongest learned recovery is used.
Stun the 2 front foes for 1.6s (+8% duration at rank 2). Deals no damage. Cooldown 17s.
At 55% HP or less, deal 7% more damage per rank (up to 14%). The bonus ends above that threshold.
After the owner gets a kill, gain 18% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.