Heroes · Earth

Drake

Break the mountain. Wear what falls.

In-game animationDrake
BerserkerEarth

Base attributes

HP
500
ATK
31
ATK/s
1
MOVE
98

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A quarry berserker wrapped in broken chains, growing more dangerous as wounds expose the stone-like scars beneath.

Drake was born in the prison-quarries of a world that carved mountains into crowns. Miners there fought with chain-axes because chains were what they had. On the day of the revolt, Drake split the overseer's anvil and brought half the quarry down with it. The veil took him under the collapse. He still believes every battlefield is a mine, and every enemy is load-bearing.

Origin

  • A prison-quarry world where mountains were mined into royal tribute.

Game guide

Skills & abilities

Active · 7 s cooldown

Chainbreaker

Swing a chain-axe through the front rank with enough force to stagger the line.

Passive

Quarry Rage

The lower his health, the more every old chain pulls him forward.

Passive

Stone Scars

Scar tissue hardens like quarry slate.

Passive

Load-Bearing

When Drake is near collapse, he becomes the thing holding collapse back.

Active · 12 s cooldown

Anvil Drop

Bring the chain-axe down like a falling forge block.

Passive

Revolt Song

The old quarry chant keeps the party moving through exhaustion.

Active · 15 s cooldown

Cave-In

Collapse the ground under a crowded wave.

Passive

Overseer's Due

Everything taken from the quarry comes back with interest.

Active · 18 s cooldown

Mountain Breaker

The strike that started the prison revolt, retold against an army.

Passive

Wear What Falls

The capstone: broken stone, broken chains, broken enemies — all become armor.

Passive

Chain Grip

A tighter grip turns every dragged chain into extra force.

Passive

Slag Blood

The quarry left metal in the wounds and patience in the bones.

Active · 9 s cooldown

Foreman Breaker

A brutal single-target chop for anything that still thinks it is in charge.

Passive

Rubble Tempo

The revolt chant finds a marching beat even through broken stone.

Active · 13 s cooldown

Splinterquake

Rip the ground into stone splinters and leave the front pack exposed.

Passive

Quarry Claim

If the battlefield is a quarry, then every fallen thing has a rightful owner.

Active · 14 s cooldown

Iron-Lung Roar

A prison-quarry roar that staggers the front rank long enough to breathe.

Passive

Crownstone Plate

Royal tribute stone makes ugly armor and excellent proof of survival.

Active · 22 s cooldown

Anvil Revolt

The revolt retold as one falling anvil after another.

Passive

Mountain on Back

The capstone: break the mountain, wear what falls, and keep swinging anyway.

Active · 16 s cooldown

Chainbound Mend

Restore 2.5× Drake's ATK as own HP (+12% at rank 2), limited to missing HP. Cooldown 16s.

Passive

Weight Held

At 40% HP or less, take 10% less damage per rank (up to 20%). The reduction ends above that threshold.

Passive

Unbroken Link

Once per fight, survive a lethal hit at 1 HP and restore 15% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 20 s cooldown

Anvil Cascade

Hit the front foe for 4× ATK (+12% at rank 2) and up to 2 nearby foes for 65% of that hit. Cooldown 20s.

Passive

First Hammer

The owner's first hit on each foe deals 8% more damage per rank (up to 16%). Later hits do not repeat it; each new foe has its own opening.

Passive

Scrap Reprisal

Reflect 20% of damage taken back to the attacker. Reflection cannot trigger reflection; combined reflection caps at 75%.

Active · 16 s cooldown

Crippling Chain

The selected foe receives 45% less healing for 6s (+8% duration at rank 2). This is one refreshing window, not stacking reductions. Deals no damage. Cooldown 16s.

Passive

Open Seam

Deal 10% more damage per rank (up to 20%) to foes at 35% HP or less.

Passive

Broken Shackle

After the owner gets a kill, gain 14% attack speed for 4s. Further kills refresh the duration; the bonus does not stack.