Heroes · Wind

Morrow

Tomorrow is only weather that has not landed yet.

In-game animationMorrow
SorcererWind

Base attributes

HP
215
ATK
31
ATK/s
0.92
MOVE
87

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A storm mathematician wrapped in blue scholar-cloth, calling pressure, static, and hard rain into exact shapes.

Morrow charted weather in a world where storms were scheduled by imperial decree and punished for arriving late. He discovered the sky had been lying to his kingdom for generations: the clouds were not obedient, only afraid. When he released the first free storm, the court called it treason. The summoning arrived before the executioner did, and Morrow has considered this world a promising laboratory ever since.

Origin

  • A regimented empire that tried to regulate the weather itself.

Game guide

Skills & abilities

Active · 8 s cooldown

Pressure Theorem

Solve the air above the front rank, then let the answer fall as crushing pressure.

Passive

Free Storm

Once a storm is no longer afraid, it remembers how to hit.

Active · 11 s cooldown

Static Map

Pin every hostile outline in blue-white static, making the line easier to punish.

Passive

Barometer Hands

He reads pressure changes before anyone else hears thunder.

Active · 10 s cooldown

Hard Rain

Condense a storm into needles that keep cutting after the first fall.

Passive

Court Treason

Targets already weakened by the forecast are easy to sentence.

Active · 9 s cooldown

Windshear

Slice the charge sideways, stunning the front ranks before they can brace.

Passive

Lab Weather

Every route becomes data, and every data point pays for the next experiment.

Active · 17 s cooldown

Blue Hour

A capstone stormfront that arrives everywhere at once — wide, thin, and inescapable.

Passive

Unscheduled Sky

The forecast is over. The storm chooses itself.

Passive

Cloud Margin

Leave room in the proof for the storm to become useful.

Active · 9 s cooldown

Pressure Needle

Condense one proof into a needle of air for priority targets.

Passive

Thunder Ledger

Every experiment is logged, billed, and repeated more efficiently next time.

Passive

Eye of Proof

At the center of the storm, the answer stops shaking.

Active · 13 s cooldown

Squall Brackets

Bracket the front line in crosswinds and slow its attempt to escape the proof.

Active · 15 s cooldown

Ion Column

Raise a blue-white column under the packed wave and let pressure do the rest.

Passive

Storm Appendix

The appendix is where the dangerous parts of the theorem live.

Active · 21 s cooldown

Crown of Weather

Set a full storm crown over the enemy line and collapse it inward.

Passive

Peer Review

No one likes the theorem. Everyone respects the result.

Passive

Free Sky Equation

Once per fight, survive a lethal hit and restore up to 10% max HP (+5%/level).

Active · 19 s cooldown

Pressure Break

Hit the front foe for 5× ATK (+12% at rank 2) and up to 5 nearby foes for 70% of that hit. Cooldown 19s.

Passive

Opening Forecast

The owner's first hit on each foe deals 10% more damage per rank (up to 20%). Later hits do not repeat it; each new foe has its own opening.

Passive

Storm Follows

After the owner gets a kill, gain 15% attack speed for 5s. Further kills refresh the duration; the bonus does not stack.

Active · 17 s cooldown

Hail in the Margins

Mark the front foes for 9s. Each tick deals 2.5× ATK × 0.3 (+12% at rank 2). Recasts refresh rather than stack poison. Cooldown 17s.

Passive

Falling Barometer

Deal 7% more damage per rank (up to 14%) to foes at 50% HP or less.

Passive

Weather the Night

Once per fight, survive a lethal hit at 1 HP and restore 15% max HP. Personal death saves share one trigger; the strongest learned recovery is used.

Active · 18 s cooldown

Heavy Air

Slow the front foes to 45% movement speed for 7s (+8% duration at rank 2). Recasts retain the stronger slow and longer window. Deals no damage. Cooldown 18s.

Passive

Shelter in the Squall

At 45% HP or less, take 9% less damage per rank (up to 18%). The reduction ends above that threshold.

Passive

Final Reading

Deal 18% more damage to foes at 35% HP or less.