Heroes · Light

Ka-el

Every oath is a blade pointed inward first.

In-game animationKa-el
KnightLight

Base attributes

HP
585
ATK
26
ATK/s
1.12
MOVE
96

Base values before level scaling and combat bonuses. Actual battle attributes can differ.

About

A white-haired oath knight in sun-scratched armor, carrying a mirrored shield that turns terror into discipline.

Kael served in a city where every promise was written into glass and worn over the heart. When the city broke its final treaty and opened the gates to save itself, he stayed outside with the few who still believed an oath meant anything after the ink dried. The summoning took him as the glass on his chest split under a hammer blow. He arrived with the wound shining and the same impossible standard intact.

Origin

  • A covenant city where vows were forged into living glass.

Game guide

Skills & abilities

Active · 7 s cooldown

Glass Vow

Strike with the mirrored edge of an oath, focusing pressure onto the front line.

Passive

Oathplate

Every kept promise hardens the armor over Kael's heart.

Passive

Mirrorshield

A perfect angle turns a killing blow into a flash of harmless light.

Passive

Covenant Step

Advance in measured steps, never leaving the formation's promise behind.

Active · 12 s cooldown

Sunbreak

Flash the shield wide, marking the front rank so every ally's next blows bite deeper.

Passive

Gatewatch

Below half health, Kael stops yielding ground and lets the shield take the argument.

Passive

Witness Cut

Enemies already faltering find the oath waiting at their throat.

Active · 15 s cooldown

Bright Line

Draw a radiant boundary across the fight, rallying the party to hold behind it.

Passive

Unbroken Seal

Late-wave discipline: while Kael stands, allies take -4% damage per level (caps at -12%).

Passive

Verdict

A capstone for oathbound bruiser builds: judgement lands heavier when the line holds.

Passive

Oathbound Advance

The line moves only as fast as the promise can hold.

Active · 9 s cooldown

Glass Splinter

Send a mirrored shard through the lead target before the shield closes again.

Passive

Bright Attrition

Every minute held under pressure makes the next one cleaner.

Active · 14 s cooldown

Solar Rebuke

A shield flare that burns through a crowded front line.

Passive

Sworn Tithe

A lawful victory still knows how to collect.

Active · 18 s cooldown

Mirrorhost

Split the shield's reflection across the formation — every ally fights behind mirrored glass.

Passive

Vow of Thorns

A blocked blow leaves a lesson sharp enough to cut back — attackers take a share of their own hit.

Active · 20 s cooldown

Dawn Court

Call the bright court to pass sentence on the packed enemy line — the verdict reaches everyone.

Passive

Glass Crown

The late bruiser path: judgement that survives long enough to land.

Passive

Oath Eternal

The capstone: the oath holds, and the enemy breaks against it.

Active · 20 s cooldown

Prism Shelter

Give every living ally a barrier absorbing 2.2× Ka-el's ATK (+12% at rank 2) for 7s. Stronger barriers replace weaker pools; pools do not stack. Cooldown 20s.

Passive

Facet Read

With a shield equipped, add 5% block chance per rank (10% at rank 2). A successful block negates one incoming hit.

Passive

Covenant Refuge

While Ka-el is alive, other allies take 10% less damage. This does not protect Ka-el; combined guardian auras cap at 30%.

Active · 18 s cooldown

Exposed Facet

Mark the front foes to take 25% more damage for 6s (+8% duration at rank 2). Deals no damage itself. Cooldown 18s.

Passive

Mirror Opening

Ka-el's first hit on each foe deals 10% more damage per rank (20% at rank 2); later hits do not repeat this bonus.

Passive

Sharp Verdict

Deal 18% more damage to foes at 30% HP or less.

Active · 19 s cooldown

Closed Court

Stun the front foe for 3s (+8% duration at rank 2). Deals no damage. Cooldown 19s.

Passive

Court in Motion

After Ka-el gets a kill, gain 6% attack speed per rank (12% at rank 2) for 4s.

Passive

Last Witness

Once per fight, survive a lethal hit at 1 HP and restore 12% max HP. Personal death saves share one trigger; the strongest learned recovery is used.